![]() There is another sequel for Missile Command that was not considered as one by Atari, and it is called Liberator. A prototype for the sequel that was inside an arcade cabinet was discovered in Santa Clara, California, and the game features the same gameplay elements found in Missile Command, but two players can play it at the same time to eliminate all the missiles that are going to hit their bases. If the players didn’t place a cartridge or plugged in a keyboard once they turn on the console, an Atari 2600 version of Missile Command would boot up automatically.Ī sequel for the game, called Missile Command 2, was supposed to be published in the 1980s, but it was never released due to unknown reasons. Missile Command was a built-in game and also an easter egg in the Atari XEGS, which was released in 1987. The game would then be released for the Atari 5200 in 1982, and the Atari Jaguar in 1995. However, its popularity went through the roof when a port of the game was released for the Atari 2600 home console, as Atari was able to sell 2.5 million copies of Missile Command. The game received massive success in the following months after its release. Missile Command’s ReleaseĪfter six grueling months of development, Missile Command was finally released in arcades in July 1980. Theurer stated that he still dreamt about those nightmares even after the release of Missile Command. But Theurer decided not to put railroads on the levels since it would make the game too complicated.ĭuring the development of Missile Command, Theurer began experiencing nightmares about cities that are being bombarded and destroyed by missiles. Another feature that was scrapped from the game was the railroads where trains carrying missiles and other weapons are passing through, and the player must protect those trains as well from the enemy missiles. However, the story for the game was not implemented in the finished version, as Theurer believed that players would be more invested in playing if the setting of the game is up to their imagination. Because of this story, the developer of Missile Command focused on it being a defensive game rather than an offensive one, as there is no way for the players to attack the USSR, but they do have the means of defending their base against the enemy. According to those who worked on the game, the story revolves around a base located on the California coast that is defending the territory against missiles that were launched by the USSR. Hidden Storyīesides its gameplay, the story for Missile command was talked about as well. Calfee is also the one who gave the directive to Theurer to make the game focus on missiles that are coming down to hit the player, but the player can counterattack using missiles as well. Lipkin gave the clippings of the magazine story to Calfee, who then passed it to Theurer for the developer to copy the colors found on the screen shown in one of the clippings. One of the first people that Lipkin spoke to about the idea was Steve Calfee, who was the boss of Dave Theurer, the developer that will eventually be assigned to create the video game. The different colors found on the screen inspired Lipkin to tell the developers at Atari to create a video game based on the radar screen. ![]() The idea for Mission Command started when Gene Lipkin, the Vice President of Sales at Atari in the 80s, read a magazine story that has photos of radar screens attached to satellites. Who is the one responsible for its interesting gameplay? Let’s find out as we take a peek at the history of the classic video game, Missile Command. Missile Command’s mechanics were considered unique during its publication in the 80s, and the game sparked new ideas for developers to come up with new missile strategy and tactical video games. The game involves taking out an endless barrage of missiles by allowing the player to control the counter-missiles to stop and bomb the enemy fire before it hits the ground.Īlthough the gameplay looks simple on the first levels, there is a lot of strategies involved in Missile Command as the player progresses through the harder missions. Will target other types if original target is destroyed.Known as one of the first strategy video games, Missile Command is an arcade game developed and published by Atari in 1980. TV Missile | 5Km(from launch vehicle) | Any.Laser Missile | ~over 2Km | Surface vessels.160mm deck gun | ~5Km | Ground, Surface Vessels.Cruise Missile | 25Km | Ground, Surface Vessels.Radar | 10Km | Surface vessels, Aircraft.I will use '~' for roughly observed and not precisely confirmed. Until we get an actual wiki for the game this can help. Please comment with confirmed observations or corrections and I will update this post as more information comes in. In this post I will track all the statistics about weapons that have been observed by direct observation.
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